![]() PlaygroundParticles = "Playground Particles"ĬontrolledByAnotherEvent = "This Particle Playground System is controlled by events from another particle system."ĬontrolledByScript = "This Particle Playground System is controlled by script. GlobalManipulators = "Global Manipulators" SourceDownResolution = "Source Down Resolution" MeshNormalsUpdateDescription = "Enable this if the object's mesh is procedural and changes normals over time." MeshNormalsUpdate = "Mesh Normals Update" MeshVerticesUpdateDescription = "Enable this if the object's mesh is procedural and changes vertices over time." MeshVerticesUpdate = "Mesh Vertices Update" You can only emit particles from script in this source mode using PlaygroundParticlesC.Emit(position, velocity, color) or let another particle system control it by events. ![]() PresetText = "Create a Particle Playground Preset by selecting a Particle Playground System and an icon (optional). To move to a new location, click on a small map or on the Dice icon to be transported to a random location.Īll connected objects will be childed to the Particle Playground System." The icon must be in png-format and preferably 32x32 pixels. Once there, you can change views by rotating the compass points or using your keyboard’s arrow keys to move forward, backward, left, or right. Voyager makes some beautiful landscapes, but they can be a little stark, looking more synthetic than those produced by Terragen, a free but far more complicated application (Although you can produce superb snowy peaks, brilliant blue oceans, and haunting desert scenes, the green gradients you can apply to images don’t quite evoke lush prairies or tree-studded hillsides. A vegetation-generation feature would be welcome. In addition to creating static images, you can select different locations on your map, save each selection as a keyframe, and create a QuickTime movie that animates the journey through each keyframe - giving the impression of moving from one place to another. The ArtMatic engine is the heart of a suite of integrated applications. But note that such functions expose Voyager’s biggest weakness. ![]() Each expand the possibilities of the others in unique ways. Designer is a modular synthesizer for creating 2D Graphics, 3D models, Sound Design, and Music, but it is also a 3D model editor for Voyager. Voyager is a 3D renderer for the ArtMatic engine. Rendering images takes all the processing power your Mac can spare. ![]() For example, the image on this page took just over 18 minutes to render on a 15-inch 1.25GHz PowerBook G4 at Best quality (see “Creating a Scene”).Įven a relatively fast Mac can take more than 15 minutes to render a complex still image at the program’s default resolution of 2,048 by 1,152 pixels, and several hours to produce a 30-second, 15-fps, 320-by-240 QuickTime movie. With the Shadows option enabled, it took Voyager more than 2 hours to render the same image.
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